Unreal Engine Environments

My major in Arts and Entertainment Technologies allows me to take classes to further my Unreal Engine knowledge. I learned how to use the Unreal Engine tool to create environments using various assets from Quixel Bridge and FAB. In class, we receive critiques weekly, develop knowledge of Unreal Engine principles, and follow tutorials created by our professor, Isaac Oster.

    • Working with Terrain (sculpting + painting, landscape materials)

    • Working with Megascan assets

    • Water

    • Procedural Foliage

    • Lighting (Area lights, HDRI, Sun/Sky)

    • Sequencer

    • VFX

    • Movie Render Queue

Process

Previous
Previous

UX Design: Bass Pro Shops

Next
Next

UX Designathon "AItinerary"