
3D Modeling & Texturing
My major in Arts and Entertainment Technologies allowed me to take classes to further my 3D Modeling knowledge. I am currently learning modeling software such as Autodesk Maya and Fusion 360, as well as texturing models in Substance Painter. In class, we received critiques weekly, developed knowledge of 3D modeling principles, and followed tutorials created by our professor, Isaac Oster.
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Poly modeling with Maya
UV layout in Maya
Working with high and low poly geometry
Generating clean bakes with Substance Painter
Generating materials using a procedural workflow with Substance Painter
Modeling complex geometry with Fusion 360
Creating photo realistic renders using Substance Painter




