Scuba Scavenge

Over a 3-month-long project, our team created a motion-capture video game for individuals who’ve experienced a stroke to provide physical therapy exercises. As the producer, UI/UX Designer, and artist, I played an important role in shaping the game's identity and user experience. Scuba Scavenge is the first motion-tracked minigame I was the producer for.

    • Led a cross-functional team by collaboration and creating milestones.

    • Designed the core concept for a "swimming" game to aid stroke rehabilitation.

    • Designed user flow diagrams for gameplay and therapy goals.

    • Scoped achievable project tasks for efficient delivery.

    • Helped create standards for gameplay.

    • Established a pipeline for artists to integrate assets seamlessly into Unity.

    • Interviewed stroke survivors to understand their needs and tailor the game experience.

    • Presented the project at the Elevate showcase.

    • Helped real users perform physical therapy exercises through gameplay.

    • Analyzed motion-capture data to refine exercises for rehabilitation.

    • Applied empathetic design to ensure the game met stroke survivors’ needs.

    • Designed the title screen and some user interface features for an accessible, engaging experience.

  • D.S. Cohen - Professor, Project Lead

    Hao-Yuan Hsiao - Research Partner

    Schuyler Burke - Producer, UI/UX, Artist

    Helena Bjeletich - Tech Lead

    Dominic Dayton - Artist

    Dariela Hernandez - Artist

    Anna Roberts - Artist

    Maithanh Nguyen - Artist

    Ben Gentry - Audio, Documentation

    Sarina Varela - TA

Progress Video

Game Flow

Golf & Gait

Designed to support stroke rehabilitation, the game encourages physical therapy through playful, balance-focused interaction. Players lift and lower their legs to swing at a virtual golf ball, with motion capture ensuring that real-world movements translate into meaningful, in-game feedback. Golf and Gait is the second motion-tracked minigame I was the producer for.

    • Led a cross-functional team by collaboration and creating milestones.

    • Led the creative direction for game environment. (Unity Assets used)

    • Designed user flow diagrams for gameplay and therapy goals.

    • Scoped achievable project tasks for efficient delivery.

    • Helped create standards for gameplay.

    • Established a pipeline for artists to integrate assets seamlessly into Unity.

    • Interviewed stroke survivors to understand their needs and tailor the game experience.

    • Presented the project at the Elevate showcase.

    • Helped real users perform physical therapy exercises through gameplay.

    • Analyzed motion-capture data to refine exercises for rehabilitation.

    • Applied empathetic design to ensure the game met stroke survivors’ needs.

    • Designed the title screen and some user interface features for an accessible, engaging experience.

  • D.S. Cohen - Professor, Project Lead

    Hao-Yuan Hsiao - Research Partner

    Schuyler Burke - Producer, UI/UX, Artist

    Camilo - Tech Lead

    Ezra Ramirez - 3D Modeler

    Breeze - Level Designer

    Irwin - 3D modeler

    Daniel - Sound, music, FX

    Sarina Varela - TA

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