
Scuba Scavenge
Over a 3-month-long project, our team created a motion-capture video game for individuals who’ve experienced a stroke to provide physical therapy exercises. As the producer, UI/UX Designer, and artist, I played an important role in shaping the game's identity and user experience. Scuba Scavenge is the first motion-tracked minigame I was the producer for.
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Led a cross-functional team by collaboration and creating milestones.
Designed the core concept for a "swimming" game to aid stroke rehabilitation.
Designed user flow diagrams for gameplay and therapy goals.
Scoped achievable project tasks for efficient delivery.
Helped create standards for gameplay.
Established a pipeline for artists to integrate assets seamlessly into Unity.
Interviewed stroke survivors to understand their needs and tailor the game experience.
Presented the project at the Elevate showcase.
Helped real users perform physical therapy exercises through gameplay.
Analyzed motion-capture data to refine exercises for rehabilitation.
Applied empathetic design to ensure the game met stroke survivors’ needs.
Designed the title screen and some user interface features for an accessible, engaging experience.
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D.S. Cohen - Professor, Project Lead
Hao-Yuan Hsiao - Research Partner
Schuyler Burke - Producer, UI/UX, Artist
Helena Bjeletich - Tech Lead
Dominic Dayton - Artist
Dariela Hernandez - Artist
Anna Roberts - Artist
Maithanh Nguyen - Artist
Ben Gentry - Audio, Documentation
Sarina Varela - TA
Progress Video
Game Flow
Golf & Gait
Designed to support stroke rehabilitation, the game encourages physical therapy through playful, balance-focused interaction. Players lift and lower their legs to swing at a virtual golf ball, with motion capture ensuring that real-world movements translate into meaningful, in-game feedback. Golf and Gait is the second motion-tracked minigame I was the producer for.
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Led a cross-functional team by collaboration and creating milestones.
Led the creative direction for game environment. (Unity Assets used)
Designed user flow diagrams for gameplay and therapy goals.
Scoped achievable project tasks for efficient delivery.
Helped create standards for gameplay.
Established a pipeline for artists to integrate assets seamlessly into Unity.
Interviewed stroke survivors to understand their needs and tailor the game experience.
Presented the project at the Elevate showcase.
Helped real users perform physical therapy exercises through gameplay.
Analyzed motion-capture data to refine exercises for rehabilitation.
Applied empathetic design to ensure the game met stroke survivors’ needs.
Designed the title screen and some user interface features for an accessible, engaging experience.
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D.S. Cohen - Professor, Project Lead
Hao-Yuan Hsiao - Research Partner
Schuyler Burke - Producer, UI/UX, Artist
Camilo - Tech Lead
Ezra Ramirez - 3D Modeler
Breeze - Level Designer
Irwin - 3D modeler
Daniel - Sound, music, FX
Sarina Varela - TA