
Scuba Scavenge
Over a 3-month-long project, our team created a motion-capture video game for individuals who’ve experienced a stroke to provide physical therapy exercises. As the producer, UI/UX Designer, and artist, I played an important role in shaping the game's identity and user experience.
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Led a cross-functional team by collaboration and creating milestones.
Designed the core concept for a "swimming" game to aid stroke rehabilitation.
Designed user flow diagrams for gameplay and therapy goals.
Scoped achievable project tasks for efficient delivery.
Helped create standards for gameplay.
Established a pipeline for artists to integrate assets seamlessly into Unity.
Interviewed stroke survivors to understand their needs and tailor the game experience.
Presented the project at the Elevate showcase.
Helped real users perform physical therapy exercises through gameplay.
Analyzed motion-capture data to refine exercises for rehabilitation.
Applied empathetic design to ensure the game met stroke survivors’ needs.
Designed the title screen and some user interface features for an accessible, engaging experience.
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D.S. Cohen - Professor, Project Lead
Hao-Yuan Hsiao - Research Partner
Schuyler Burke - Producer, UI/UX, Artist
Helena Bjeletich - Tech Lead
Dominic Dayton - Artist
Dariela Hernandez - Artist
Anna Roberts - Artist
Maithanh Nguyen - Artist
Ben Gentry - Audio, Documentation
Sarina Varela - TA